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FEB

04

0

New Game: Depict1

Now that I'm back online, check out a game I just made!



I don't actually want to give too much away about the game, so hopefully that screenshot will entice you enough to give it a whirl. It works on Windows platforms, but should run well enough on OSX with one of those fancy run-windows-programs applications.

This was created from nothing using Game Maker 8. The Game Jam actually started at 5pm on Friday, and I spent a majority of that night brainstorming with the other jammers. An idea for a game that uses a tutorial to deceive the player came up, and I thought it would be a cool idea to pursue.

Find out more at Retro Affect!

FEB

01

1

Test Post!

Hey!   This   is a test post.   Man, this website is covered in dust.   Sorry about not updating since ... August.   Wow, it's been awhile.

I decided to take a break from updating my blog for awhile just so I could focus my energy on more important things that I had to do.   Moving to Arizona has been an awesome time so far, and I've been busy with projects every waking moment.   Between everything I'm working on, eating, and sleeping, I barely had any time to take care of the site.   I still want to make a new site that will encapsulate both Kyle Pulver and Xerus, but for now that's going to have to wait.

That's it for the test post, baby.
Tagged: xerus

AUG

02

1

Hosting Change

Just a heads up I'll be probably changing web hosts rather soon.   Nearly Free Speech has announced some pricing changes that will increase my costs a little too much for me to handle.   I'll be shopping around for something and when the transition happens I'll probably be trying to revamp my site a little.

So, expect some down time in the near future!
Tagged: xerus

JUL

14

0

Plans of the Future

Things have been a little too quiet around here, and I've just been too absent minded to post anything worth while.   Not a whole lot is going on to talk about.   I've been working on some things and progress on Snapshot has been going well.

I'm going to start putting together some sort of back end system that will tie this site together with my other one.   I think having myself in two separate locations is making me not want to update either site a lot, and unifying the two will be a lot less confusing for me and also you.

I actually made the Kyle Pulver website when I was in school as just part of an assignment to make a portfolio website with my resume and such, and that hasn't really been too relevant for me lately.   Since I've become pretty focused on games, I'll be trying to focus the blog more on that.   I'll be working on this behind the scenes, and possibly migrating web hosts in the near future as well.
Tagged: xerus

JUN

17

2

Jottobots Video

Here's a quick video from the Giant Robot event this past Saturday:

JUN

16

0

Jottobots

I've dedicated the past 3 or 4 weeks of life to complete a project organized for Art x Game which is a joint effort between Giant Robot and Attract Mode.   An Art x Game is when an artist and a game developer are teamed up to create a game.   I was paired up with J. Otto Seibold to create a game for his gallery opening at Giant Robot in Los Angeles.


What came to be from this collaboration is a creation known as Jottobots.   It's a run and gun metroidvania style platformer where the player assumes control of a Jottobot equipped with a jetpack and some sort of gun.   The player explores through a huge level, shooting enemies and finding secrets along the way.   Players collect little gems that the enemies drop for points, and at the end the game displays a high score table of the best players.


The event was this past Saturday and it got some mentions across the internets.   TIGSource posted a quick article about it, along with Offworld.


The game was projected inside the Giant Robot store for the first hour or so of the event.   It was a lot of fun watching people play the game live.   I had been playing the game repeatedly for the past 2 weeks, so it was great to see someone else who has no idea what the game is jump in and play it.   Watching people explore the level and discover secret areas was really rewarding for me, and them!   It turned out pretty much how I imagined it.   Someone would play the game and discover a secret or take a new path through the level, and people watching would help out and then use the game play they were seeing to their advantage for their next play through.   People wanted to figure out the best path to take, or how to score the most points, and they learned a lot by watching others play.


When night fell the game was projected onto a building outside in front of a parking lot.   It was pretty huge, and people walking by on the street stopped to take a look or give it a go themselves.   It was a lot of fun to see my game projected up onto a giant wall outside where everyone could see it.   Except for this one guy who claimed that the game from Adult Swim.


Jottobots won't be playable on the internet for a little while, but if you're in the LA area it may pop up at some point at Giant Robot in the next month.   As soon as I'm able to distribute the game on the internet though, it'll be up.   Actual pictures from the event will also be circulating about soon, so I'll post those as they come as well.

JUN

07

0

Kim Komando digs Bonesaw

Whoa, I seriously have no idea where this sudden surge in Bonesaw press is coming from, but this one comes from Kim Komando!?   Yeah, for those of you who don't know, Kim Komando is this talk radio host that deals with the more casual side of computers.   You know your relatives that can't figure out how to change the color of their desktop, or remember how to log into eBay?   That's the target audience of this show.   She's pretty popular, and so is her website, as it has driven about 3,000 unique visitors to the Bonesaw download page in the past few days.   I hope her audience can honestly enjoy the game though -- it's meant to be a severely difficult game meant for hardcore platforming experts.

This is madness!   I remember listening to Kim Komando at my aunt's house, or in the car, and I would've never imagined that my game would end up on the official website.   I don't really know what to say!   I really can't wait to make my next big game so I can try to surpass all of the fame and fortune (not really) that Bonesaw has enjoyed.

JUN

01

0

I'm Off to E3

I'm very happy to say that Snapshot has been added to the Indiecade showcase happening at E3 this year!   And it looks like E3 is ... this week!   That came out of nowhere.   I thought E3 was supposed to be in July or something like that.

So in about ... 5 hours I'll be taking off for LA to go to the big Electronics... something, Expo.   I don't even know what E3 stands for anymore.   Oh well!   I've been wanting to go to this show since I was a kid, and I was super jealous when my sister got to go through her job a few years ago, but now is finally my chance to see it for myself.   It isn't really what it used to be, but I'm still excited.

Snapshot being in the Indiecade showcase also gets me a Exhibitor pass, so I get to stay around the show floor before it opens and after it closes.   Super secret behind the scenes access, yeah!   I'm making this post moments before I'm going to sleep, so I gotta keep it short.   It's awesome to be able to show off Snapshot some more after the IGF!
*tumbleweed*
HackSW
i want to be happy!!!
marc
如果你想购 买一些没有...
LALA
Hey man! Imagine seeing you here. I got linked to here from gamertonight.net, didn't know you had a hand in that...
DaVince
Greeting. It is never too late to give up our prejudices.
I am from Equatorial and learning to write in English,...
Milo
That is insane. Congrats!
Josh Whelchel

MAY

23

Verge on Bytejacker

MAY

18

Bonesaw: The Walkthrough

MAY

14

Where'd I Go, Again?

APR

16

Time Warner Backs Down

APR

13

Holy Crap, Braid!

This is my blog where I write about stuff.

The views and opinions here don't really reflect those of anyone else, probably.

Any questions can be sent right right here!