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APR

07

0

Timelapse Painting

Hey there!   Looks like if you want any updates from my world, you'll have to tune into Retro Affect instead.   I've been busy up keeping that site, and working on like 3 game projects at the same time.

I recently did a time lapse of a painting in photoshop for my current project Snapshot.   It's pretty awesome, so you should probably/definitely check that out.

In the mean time, I know I mentioned this before, but I'll mention it again:   visit Retro Affect to get the scoop on what I'm currently doing.   I just don't have the time or the energy to push more updates to here lately.   Plus the back end system I coded on this site is now... lets see.. yeah, 5 years old.   I need to think up a new website soon and retire this one.

JUN

17

1

Jottobots Video

Here's a quick video from the Giant Robot event this past Saturday:

JUN

16

0

Jottobots

I've dedicated the past 3 or 4 weeks of life to complete a project organized for Art x Game which is a joint effort between Giant Robot and Attract Mode.   An Art x Game is when an artist and a game developer are teamed up to create a game.   I was paired up with J. Otto Seibold to create a game for his gallery opening at Giant Robot in Los Angeles.


What came to be from this collaboration is a creation known as Jottobots.   It's a run and gun metroidvania style platformer where the player assumes control of a Jottobot equipped with a jetpack and some sort of gun.   The player explores through a huge level, shooting enemies and finding secrets along the way.   Players collect little gems that the enemies drop for points, and at the end the game displays a high score table of the best players.


The event was this past Saturday and it got some mentions across the internets.   TIGSource posted a quick article about it, along with Offworld.


The game was projected inside the Giant Robot store for the first hour or so of the event.   It was a lot of fun watching people play the game live.   I had been playing the game repeatedly for the past 2 weeks, so it was great to see someone else who has no idea what the game is jump in and play it.   Watching people explore the level and discover secret areas was really rewarding for me, and them!   It turned out pretty much how I imagined it.   Someone would play the game and discover a secret or take a new path through the level, and people watching would help out and then use the game play they were seeing to their advantage for their next play through.   People wanted to figure out the best path to take, or how to score the most points, and they learned a lot by watching others play.


When night fell the game was projected onto a building outside in front of a parking lot.   It was pretty huge, and people walking by on the street stopped to take a look or give it a go themselves.   It was a lot of fun to see my game projected up onto a giant wall outside where everyone could see it.   Except for this one guy who claimed that the game from Adult Swim.


Jottobots won't be playable on the internet for a little while, but if you're in the LA area it may pop up at some point at Giant Robot in the next month.   As soon as I'm able to distribute the game on the internet though, it'll be up.   Actual pictures from the event will also be circulating about soon, so I'll post those as they come as well.

JUN

01

0

I'm Off to E3

I'm very happy to say that Snapshot has been added to the Indiecade showcase happening at E3 this year!   And it looks like E3 is ... this week!   That came out of nowhere.   I thought E3 was supposed to be in July or something like that.

So in about ... 5 hours I'll be taking off for LA to go to the big Electronics... something, Expo.   I don't even know what E3 stands for anymore.   Oh well!   I've been wanting to go to this show since I was a kid, and I was super jealous when my sister got to go through her job a few years ago, but now is finally my chance to see it for myself.   It isn't really what it used to be, but I'm still excited.

Snapshot being in the Indiecade showcase also gets me a Exhibitor pass, so I get to stay around the show floor before it opens and after it closes.   Super secret behind the scenes access, yeah!   I'm making this post moments before I'm going to sleep, so I gotta keep it short.   It's awesome to be able to show off Snapshot some more after the IGF!

APR

13

0

Holy Crap, Braid!

I don't own an Xbox 360, so I've never experienced the awesomeness that is Braid.   You probably know what it is by now, but for the uninformed it's a really well designed 2d platformer that revolves around different time manipulating game mechanics.   It was released on the Xbox Live Arcade awhile back, and a PC version was also promised, so instead of going out and buying a 360 I waited patiently.


It was delayed to the end of March, and then just as the release date was closing in it was delayed again to April 10th -- and then on Steam it was delayed another day to fix some last minute issues.   So after all of this, I finally got to play through Braid.

I don't really think I can say what hasn't been already said on my lowly little blog floating through the internet, but I'll at least say if you haven't played it then you should really give it a go.   On the 360 or the PC (you probably want to be using an Xbox360 controller on the PC though) it's a pretty amazing game and overall experience.   Get it off Steam, or everywhere else.

APR

05

0

TIGSource Comicompo

As I work on my write up of my GDC2009 experiences, I had to first complete a project that has been nagging at me for months now.


Over at the TIGSource forums a comic was started where each person drawing a page in the comic could only see the previous page.   This was known as the TIGSource Comicompo.   I added my a long time ago, and then soon after the person managing it had to drop out and the comic's progress came to a halt.

After a few months I stepped in to try and take it over and see it through to the finish.   Well months later after battling many demons and collecting and distributing pages, the final form of the Comicompo has arrived.   I made a spiffy website to display it and everything.   It feels good when a project finally comes together.
Tagged: indie awesome

JAN

07

0

Snapshot IGF 2009

I don't know how this happened, but somehow Snapshot was nominated for Excellence in Design for the IGF 2009.   Snapshot has been sort of my under cover on-again off-again project since last year.   I started it with Pete Jones during my senior year at college for our big final senior project.   We initially had plans to work on it after graduation, and submit to the IGF, but that plan sort of changed.

Pete went off to grad school and he couldn't dedicate a lot of time into working on it, and I only mildly worked on it now and again because I wasn't feeling too inspired about it, and was working on a number of different things over the summer.   The game is built in MMF, and it's become a pain to work on and I keep trying to port it to something different... I've tried C++ with SDL and openGL but I can't get far enough into it without running into insane bugs that I don't know how to fix.   I might try Game Maker, but I think there may be another option in the near future that I can't specifically say!

So Snapshot kind of sat on my computer without making much progress.   I figured I would still submit it anyway, since we worked on it so much during the final semester at school.   The game wasn't anywhere near where I wanted it to be at this point, and it's just a bare bones level showing it's general concept.   So when nominations opened up, I submitted Snapshot the night before they closed.


I didn't expect much, I didn't think the game was anywhere near where it should've been at the point I submitted it.   But here I am, and Snapshot is nominated for Excellence in Design and I feel like this whole moment is absolutely unreal.   Am I dreaming right now?   Man, I don't even care if I actually win the award, it's just amazing to be up there on that list.

I somehow went from just some dumb kid making a kirby fighting clone named Bonesaw: The Game, to hanging out with awesome game developers at GDC who are way more awesome than me, to being nominated for an award that I never dreamed I would be!   I'm going to go run around screaming for awhile now.

JAN

02

0

Macho Madness in Left 4 Dead

I've been playing a lot of Left 4 Dead lately.   It's the perfect online co-op game, and it's incredibly addicting to set up games with friends -- especially 8 player versus games.   When I play I usually like to annoy people with Half Life DJ by playing random Macho Man Randy Savage clips through the voice chat.   Now Macho Madness can be taken to the next level with a Randy Savage Sound Mod.





Amazing.
Tagged: awesome games
*tumbleweed*
HackSW
Hey man! Imagine seeing you here. I got linked to here from gamertonight.net, didn't know you had a hand in that...
DaVince
Greeting. It is never too late to give up our prejudices.
I am from Equatorial and learning to write in English,...
Milo
That is insane. Congrats!
Josh Whelchel
shhhhiiiiiiiiiiiiittt GIANT ROBOTS!!!!!!!!!!!!!!!!
Tycon
It's finally done! Good job DarthMohawk! Too bad I finished the game already... Thanks to your advice. :D
Hack SW

DEC

12

Aquaria 1.1.1

NOV

27

Thanksgiving Rickroll

NOV

22

Gamma3d Pictures

NOV

13

Pushpin Mario

NOV

13

100 Click Games in 10 Minutes

This is my blog where I write about stuff.

The views and opinions here don't really reflect those of anyone else, probably.

Any questions can be sent right right here!