JAN
07
Snapshot IGF 2009
I don't know how this happened, but somehow Snapshot was nominated for Excellence in Design for the IGF 2009. Snapshot has been sort of my under cover on-again off-again project since last year. I started it with Pete Jones during my senior year at college for our big final senior project. We initially had plans to work on it after graduation, and submit to the IGF, but that plan sort of changed.
Pete went off to grad school and he couldn't dedicate a lot of time into working on it, and I only mildly worked on it now and again because I wasn't feeling too inspired about it, and was working on a number of different things over the summer. The game is built in MMF, and it's become a pain to work on and I keep trying to port it to something different... I've tried C++ with SDL and openGL but I can't get far enough into it without running into insane bugs that I don't know how to fix. I might try Game Maker, but I think there may be another option in the near future that I can't specifically say!
So Snapshot kind of sat on my computer without making much progress. I figured I would still submit it anyway, since we worked on it so much during the final semester at school. The game wasn't anywhere near where I wanted it to be at this point, and it's just a bare bones level showing it's general concept. So when nominations opened up, I submitted Snapshot the night before they closed.

I didn't expect much, I didn't think the game was anywhere near where it should've been at the point I submitted it. But here I am, and Snapshot is nominated for Excellence in Design and I feel like this whole moment is absolutely unreal. Am I dreaming right now? Man, I don't even care if I actually win the award, it's just amazing to be up there on that list.
I somehow went from just some dumb kid making a kirby fighting clone named Bonesaw: The Game, to hanging out with awesome game developers at GDC who are way more awesome than me, to being nominated for an award that I never dreamed I would be! I'm going to go run around screaming for awhile now.
Pete went off to grad school and he couldn't dedicate a lot of time into working on it, and I only mildly worked on it now and again because I wasn't feeling too inspired about it, and was working on a number of different things over the summer. The game is built in MMF, and it's become a pain to work on and I keep trying to port it to something different... I've tried C++ with SDL and openGL but I can't get far enough into it without running into insane bugs that I don't know how to fix. I might try Game Maker, but I think there may be another option in the near future that I can't specifically say!
So Snapshot kind of sat on my computer without making much progress. I figured I would still submit it anyway, since we worked on it so much during the final semester at school. The game wasn't anywhere near where I wanted it to be at this point, and it's just a bare bones level showing it's general concept. So when nominations opened up, I submitted Snapshot the night before they closed.

I didn't expect much, I didn't think the game was anywhere near where it should've been at the point I submitted it. But here I am, and Snapshot is nominated for Excellence in Design and I feel like this whole moment is absolutely unreal. Am I dreaming right now? Man, I don't even care if I actually win the award, it's just amazing to be up there on that list.
I somehow went from just some dumb kid making a kirby fighting clone named Bonesaw: The Game, to hanging out with awesome game developers at GDC who are way more awesome than me, to being nominated for an award that I never dreamed I would be! I'm going to go run around screaming for awhile now.

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