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JUN

20

Bonesaw: The Game

Development
The game is being developed in Multimedia Fusion 2, which is game development software created by the ClickTeam company.   For more information about ClickTeam and their products, you can go to their website.


Multimedia Fusion 2 is actually like point and click programming, where the application relies on an “event sheet” rather than lines of code.   It’s really quite intuitive and easy to understand, and I’ve grown quite fond of this way of creating applications and games.   I’ve been using software like Multimedia Fusion 2 since I was really young, so I’m pretty used to it by now.   I think.


One limiting factor of using Multimedia Fusion (MMF) is the inability to make a global game engine.   You can make a global event sheet for MMF to use, but you cannot use qualifiers (groups of objects) in this global event sheet.   Since the game engine that I developed depends on these qualifiers to make everything easier, I can’t use a global event sheet for my game engine.   I can get around this for the most part, but if I want to update the engine for a bug fix or a new feature, I would have to go through every level screen and make these corrections.   It’s a pain, but most people won’t notice minor engine changes that I add in the advancing levels.


I actually took some screenshots of Multimedia Fusion 2 to show some of my friends who were interested in simple game design.   A lot of people seem to get confused when I show them a game or something I’ve been working on in MMF.   When I try to explain to them that it’s a simple way of programming, and that MMF already provides a graphics engine and collision detection system, they are unsure of how much work that I actually did, and how much is pre-made.


Well, the Bonesaw game is 100% made from scratch.   The game engine is not pre-set or pre-made in MMF in any way shape or form.   Once again, the only thing I did not create is the graphics rendering engine, and the collision detection system.   The rest is all programming as if it were lines of code, but instead of those lines of code it’s a series of conditions and events based on those conditions.
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